The story of the game also seems intriguing. Rather than simply being a passive requirement to occasionally eat food, your fullness acts as your energy store which you can use to take more actions per turn or regenerate health. There are also excellent visual details: spent shell casings fly out of weapons and stay on the floor, walking over a bloodied corpse will have you trailing blood all over the place, doors and cover crumple under heavy fire, and empty loot containers look distinct from full ones.Īnother excellent mechanic is the hunger system. Visually, the game is a treat with great lighting effects and colourful maps. Be forewarned: also like Stoneshard, the game is hard. Quasimorph takes inspiration from Stoneshard with a pain system that applies debuffs on damage received, body-part-specific damage, detailed character and enemy sprites that portray different armour and weapons, and light crafting and equipment maintenance mechanics. The prologue is available for free on steam, and runs flawlessly via Proton. This, combined with other modern roguelike mechanics and an excellent visual aesthetic makes Quasimorph one to keep your eye on. Equip your high-level clone with all your best equipment only to make a mistake and die? Say goodbye to your gear and your clone. It's a fantastic mechanic to add to the roguelike genre and makes for a natural metaprogression while preserving the brutality of classic roguelike games. Quasimorph is a classic turn-based roguelike with an 'extraction' twist: you deploy into each mission with your clone, level up and collect equipment, then finish the mission to extract with your clone and loot.
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